Description: Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll LearnExplore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals Chapter 1: The history and future of XR-1.1 XR: From early experiments to the fourth transformation-1.2 VR: A rollercoaster ride into the future-1.3 AR: Handheld AR success stories, prototypes and the AR cloud-1.4 A new era of XR gamification: UX and user engagementChapter 2: The rise of UX and how it drives XR user adoption-2.1 UX and the macroeconomics of the next big thing-2.2 Key lessons from three decades of VR experiences-2.3 User agency and storytelling-2.4 HCI, usability and UXChapter 3: UX and experience design: From screen to space-3.1 Creative solutions for the XR friction funnel-3.2 The fundamentals of designing spatial experiences-3.3 Immersive interaction: Senses, haptics, gestures, audio and voice-3.4 XR and mindful designChapter 4: Pioneering platforms and UX learnings-4.1 Handheld AR breakthroughs-4.2 VR: The Oculus ecosystem-4.3 Magic Leap and Microsoft Hololens: Entertain, inform, assist and inspire-4.4 VR, AR, MR: The evolution of prototypesChapter 5: Practical approaches: XR UX in the real world-5.1 Tools and techniques for prototyping-5.2 Narrative mechanics, UI, 3D personas and story flow-5.3 UX Strategy, analytics and data acquisition-5.4 Effective UX audits for XR projects
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EAN: 9781484270196
UPC: 9781484270196
ISBN: 9781484270196
MPN: N/A
Book Title: UX for XR: User Experience Design and Strategies f
Item Length: 23.4 cm
Item Height: 235 mm
Item Width: 155 mm
Author: Cornel Hillmann
Publication Name: Ux for XR: User Experience Design and Strategies for Immersive Technologies
Format: Paperback
Language: English
Publisher: Apress
Subject: Computer Science
Publication Year: 2021
Type: Textbook
Item Weight: 433 g
Number of Pages: 255 Pages