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Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman

Description: Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines cant. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for storiesKey Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically FORMAT Hardcover LANGUAGE English CONDITION Brand New Author Biography Nicholas B. Zeman is an assistant professor in media informatics at Northern Kentucky University. Table of Contents Chapter 1 What is a Story? Fundamental Components of the StoryChapter 2 Who is Telling the Story? Teller/Audience RelationshipChapter 3 How Do We Tell Stories? Formats of StorytellingChapter 4 What Are Stories About? The Content of StoriesChapter 5 Why Do We Tell Stories? Functional StorytellingChapter 6 Activities For StorytellersChapter 7 ConclusionChapter 9 The Moving ImageChapter 10 Memes and SymbolsChapter 11 AudioChapter 12 ExercisesChapter 13 ConclusionChapter 14 Interaction BasicsChapter 15 Interactive Media TypesChapter 16 GamesChapter 17 Stories and GamesChapter 18 ActivitiesChapter 19 Conclusion Long Description The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines cant. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically " Details ISBN1138628832 Publisher Taylor & Francis Ltd Year 2017 ISBN-10 1138628832 ISBN-13 9781138628830 Format Hardcover Imprint CRC Press Place of Publication London Country of Publication United Kingdom Language English DEWEY 794.8 Illustrations 89 Illustrations, black and white Publication Date 2017-04-20 AU Release Date 2017-04-20 NZ Release Date 2017-04-20 UK Release Date 2017-04-20 Author Nicholas B. Zeman Pages 296 Alternative 9781498703840 Audience Tertiary & Higher Education We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:139836652;

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Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman

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ISBN-13: 9781138628830

Book Title: Storytelling for Interactive Digital Media and Video Games

Number of Pages: 280 Pages

Language: English

Publication Name: Storytelling for Interactive Digital Media and Video Games

Publisher: Taylor & Francis Ltd

Publication Year: 2017

Subject: Computer Science, Animation

Item Height: 234 mm

Item Weight: 567 g

Type: Textbook

Author: Nicholas B. Zeman

Item Width: 156 mm

Format: Hardcover

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