Description: FREE SHIPPING UK WIDE HLSL and Pixel Shaders for XAML Developers by Walt Ritscher Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Graphic Shaders are used throughout the game and movie industryto improve onscreen graphics. They are versatile, doing importanttasks like making computer rendered aliens look realistic,providing the ripples on a background lake or growing fur on thelatest Pixar monster. In the PC world, programmers are oftendelighted to find that shaders are nothing more than a miniatureprogram that is optimized to run on the computers GPU. Thishappiness fades when they start exploring the strange programmingmodel underlying shaders however. Because shaders are strungtogether in an unusual fashion and run on a massive parallelprocesser developers shouldnt use their traditional OO orprocedural approach to writing code. Writing effective shadersrequires a mind shift regarding how to craft a useful algorithm.To top it off, shaders are written in a unfamiliar C-likelanguage. In the Microsoft DirectX world the dominant language isHigh Level Shader Language or HLSL.Silverlight and WPF support adding Pixel shaders to UI elements.For common shader scenarios (like motion blur and color effects)Microsoft includes a handful of prebuilt shaders in ExpressionBlend. These free shaders are a nice addition but will notsatisfy every shader scenario. Luckily, .NET provides customshaders to fill the gap. To create a custom shader a developermust learn and understand HLSL and how it fits into the XAMLworld. This book explains how to work with WPF/Silverlightshaders, from adding them to a project to placing them in thevisual tree. It also contains a complete tutorial showing thefacets of HLSL code that are important to the XAML developer. Author Biography Walts enthusiasm for crafting software interfaces blossomed early. Just a few days after discovering how to make pixels move around the screen of a borrowed computer he was devouring books on the topic of computer graphics and UI design. Now he travels the world speaking at software conferences and teaching a diverse portfolio of programming topics for corporate clients. On the consulting side he continues to work with customers like Microsoft, HP, Intel, and Intuit and enjoys being part of the Wintellect consultant group. Recently he has entered the video training market producing .NET titles for Lynda.com He writes for several publications including Code Magazine and TechTarget.com. His current UI obsession revolves around the Windows 8 Metro, Silverlight, Surface and WPF APIs. You can find his blog at blog.wpfwonderland.com. Walt is also a Microsoft MVP and author of the free Shazzam WPF Shader utility (shazzam-tool.com). Table of Contents Preface; Who This Book Is For; What You Need to Use This Book; Contents of This Book; Conventions Used in This Book; Using Code Examples; Safari Long Description Graphic Shaders are used throughout the game and movie industryto improve onscreen graphics. They are versatile, doing importanttasks like making computer rendered aliens look realistic,providing the ripples on a background lake or growing fur on thelatest Pixar monster. In the PC world, programmers are oftendelighted to find that shaders are nothing more than a miniatureprogram that is optimized to run on the computers GPU. Thishappiness fades when they start exploring the strange programmingmodel underlying shaders however. Because shaders are strungtogether in an unusual fashion and run on a massive parallelprocesser developers shouldnt use their traditional OO orprocedural approach to writing code. Writing effective shadersrequires a mind shift regarding how to craft a useful algorithm.To top it off, shaders are written in a unfamiliar C-likelanguage. In the Microsoft DirectX world the dominant language isHigh Level Shader Language or HLSL.Silverlight and WPF support adding Pixel shaders to UI elements.For common shader scenarios (like motion blur and color effects)Microsoft includes a handful of prebuilt shaders in ExpressionBlend. These free shaders are a nice addition but will notsatisfy every shader scenario. Luckily, .NET provides customshaders to fill the gap. To create a custom shader a developermust learn and understand HLSL and how it fits into the XAMLworld. This book explains how to work with WPF/Silverlightshaders, from adding them to a project to placing them in thevisual tree. It also contains a complete tutorial showing thefacets of HLSL code that are important to the XAML developer. Promotional "Headline" A comprehensive guide to creating HLSL pixel shaders for WPF and Silverlight applications Details ISBN144931984X Author Walt Ritscher Year 2012 ISBN-10 144931984X ISBN-13 9781449319847 Format Paperback Place of Publication Sebastopol Country of Publication United States DEWEY 005.133 Short Title HLSL & PIXEL SHADERS FOR XAML Language English Media Book Illustrations Illustrations Subtitle A Comprehensive Guide to Creating HLSL Pixel Shaders for Wpf and Silverlight Applications Pages 75 Series Oreilly and Associate AU Release Date 2012-07-20 NZ Release Date 2012-07-20 Publisher OReilly Media Imprint OReilly Media UK Release Date 2012-08-07 Publication Date 2012-08-21 US Release Date 2012-08-21 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! 30 DAY RETURN POLICY No questions asked, 30 day returns! 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ISBN-13: 9781449319847
Book Title: HLSL and Pixel Shaders for XAML Developers
Publisher: O'reilly Media, INC International Concepts USA
Subject: Computer Science
Publication Year: 2012
Number of Pages: 75 Pages
Publication Name: Hlsl and Pixel Shaders for Xaml Developers
Language: English
Type: Textbook
Author: Walt Ritscher
Format: Paperback