Description: HLSL and Pixel Shaders for XAML DevelopersAuthor(s): Walt Ritscher Format: Paperback Publisher: O'Reilly Media, United States Imprint: O'Reilly Media ISBN-13: 9781449319847, 978-1449319847 Synopsis Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.
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Book Title: HLSL and Pixel Shaders for XAML Developers
Publisher: O'reilly Media, INC International Concepts USA
Publication Year: 2012
Subject: Computer Science
Number of Pages: 75 Pages
Language: English
Publication Name: Hlsl and Pixel Shaders for Xaml Developers
Type: Textbook
Author: Walt Ritscher
Format: Paperback