Description: About this productProduct InformationThis book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
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Publication Country: CH
Title: Graduate Skills and Game-Based Learning
City: N/A
Edition: N/A
Depth: N/A
Weight: 454g
Modified Item: No
Imprint: Springer Nature Switzerland AG
Brand: Springer Nature Switzerland AG
Pagination: N/A
Era: N/A
ISBN-10: N/A
Country: N/A
Region: N/A
Height: 210mm
Features: N/A
Country/Region of Manufacture: Switzerland
Topic: N/A
Width: 148mm
Subjects: N/A
Number of Pages: 226 Pages
Language: English
Publication Name: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
Publisher: Springer Nature Switzerland A&G
Publication Year: 2020
Subject: Coaching & Career Guidance, Education
Item Height: 210 mm
Item Weight: 329 g
Type: Study Guide
Author: Matthew Barr
Subject Area: Educational Technology
Series: Digital Education and Learning
Item Width: 148 mm
Format: Paperback