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Far Future En Wargame Phil Pritchard's Lensman - The 1969 Cla Box SW (VG+/New)

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As far as can be determined, this was the first published space wargame. It looked great! The map was glossy black with white hexes and richly colored stars. And the colors weren't just decoration, crucial decisions needed to take the color, and therefore the type of star into account. Game play was excellent too. It was the kind of game you could play again and again and still find interesting. The rules were moderately complex, enough to keep you involved, but not too much, so the game wasn't hard to play.Lensman was very well liked and over the next few years several thousand copies were sold, excellent sales for a wargame. And it was influential, it established the space game genre and inspired designers to create their own science-fiction games. But, by the mid-seventies the game was out of print and increasingly hard to find.If you like space games, you will love this gamePick Your Level of PlayLensman provides three versions, each more complex and detailed than the last. Game 1 is a fun, quick game that plays in a few hours. Game 2 is a longer game with exploration, industrialization, production and lots of combat. Game 3 is the most complex version with tactical combat in deep space or in star systems uniquely generated for each game.Enormous Variation in PlayOne of the best things about it is the great variation in play from game to game. Although the game is not very complex the choices you have allow you to have really different strategies and tactics. You create your own, rather than picking from a chart.CombatSome games can be enjoyable if replayed, but even individual combats in Lensman can be replayed. Here's why. Each ship has a power factor and a shield factor. A typical ship might have 7 power and 4 shield factors. You can allocate your power to beams or shields, but no more than your shield factor. So those 7 power factors can put up a nice 4 factor shield and leave 3 left over for beam attacks. But if your opponent follows suit, neither of you will be able to do much damage. Maybe you could reduce your shields a bit to get some more offensive capability. Or you could put all your power into beams. That means that you'll be destroyed if even one beam factor is used against you. But, maybe your opponent won't fire at all of your ships. You could get away with it! Maybe you should put at least one beam factor against every one of your opponent's ships to discourage such aggressive tactics.This means that even combat between two freighters (1 power and 1 shield each) can be exciting. In most games, freighters wouldn't be able to attack at all. In Lensman it's a mini-game all its own!ExplorationIn Game 2 and Game 3 your exploration strategy is crucial. But, what's the best way? Do you send a few scouts and have them move on after exploring a star system? You could build lots of scouts and send one to each star system so they can occupy it once they get there. But you need radioactives, and it will take extra time to send a freighter when you find them. Maybe you should send freighters instead of scouts. But freighters are very slow compared to scouts. Maybe you should send a scout followed by a freighter, to every star system. That would be optimal. It would also be very expensive. It really depends on what your opponent is doing, along with your luck in finding resources.Also, since star systems are generated anew for each game, in Games 2 and 3, you never know exactly what you'll find, although the star's spectral class, represented by its color, gives significant clues.Tactical CombatTactical combat is particularly cool with orbital forts, torpedoes, tractor beams, mines, freighters, troops, planetary bases, asteroid belts and gas clouds. The forts orbit the planets they defend and if you do it just right you can slip a ship up to the opposite side of the planet from where the fort is. That lets you drop troops or fire on a base or wreak havoc on the industry of the world without being fired on by the fort. But it's not easy to do.Contents:1 strategic map, double-sided, 17" x 22", puzzle-cut1 tactical map, paper, approximately 30" x 30"4 sheets of die-cut counters, double-sided13 sides of charts and tablesIntroductory Game rulebookStandard and Ultra Game rulebookreplica of original rulebookforms and playaids (in Introductory Game rulebook)1 diePlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (VG+/New) . Our grading system is listed below for your perusal. Grading System Grading System Payment Shipping About Returns Grading System Our Grading System To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified. SW Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition. MINT Perfect. Brand new. NM Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched." EX Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. VG Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. FAIR Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc. POOR Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted. More Condition Details Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits. Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition. A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite. Major defects and/or missing components are noted separately. Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price. Dice In most cases, boxed games and box sets do not come with dice. Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn." Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn." Payment Payment We accept the following forms of payment: PayPal Visa, Mastercard, Discover and American Express credit cards In Store Pickup with payment on-site by cash or credit card Sales Tax For shipments to Wisconsin addresses, we are required by State law to collect a 5.5% Sales Tax. 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Price: 269.95 USD

Location: Madison, Wisconsin

End Time: 2024-11-12T17:45:58.000Z

Shipping Cost: N/A USD

Product Images

Far Future En Wargame  Phil PritchardFar Future En Wargame  Phil Pritchard

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Brand: Far Future Enterprises

Game Type: Strategy and war games

Year: 2010

Type: Boxed Game

Min. Number of Players: 2

Recommended Age Range: 12+

MPN: FFETSN001

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