Description: Okay, so here's the thing about DL15 Mists of Krynn - it represents this FASCINATING moment in D&D's history where TSR was trying to figure out what to do with Dragonlance after the main storyline wrapped up. Right? Like, they had this HUGE success with the Chronicles, everyone loved these characters and this world, but now they needed to make it work as an actual SETTING that other people could run games in. And that's not easy! When you build a world around this epic narrative, how do you then turn around and make it work for YOUR players who aren't Tanis and Raistlin? The supplement tries to solve this problem by giving you these various adventure scenarios that take place in different parts of Krynn, and what's SUPER interesting about this approach is that it's kind of the opposite of what made Dragonlance famous in the first place. Instead of this huge, world-spanning epic narrative, you get these smaller, more contained stories. And that's IMPORTANT because it shows DMs how you can tell stories in this world without having to save all of Krynn from Takhisis. Again. Some of these adventures are actually pretty clever about how they use the world's established history and themes while creating space for new heroes. But here's what I think is really cool - this book shows us how D&D was wrestling with this tension between narrative and gameplay that we're STILL talking about today. Like, how do you take a setting that was fundamentally built around a specific story and make it work for the inherently unpredictable nature of a D&D campaign? What's REALLY fascinating is that some of these adventures seem to understand that tension better than others. Some lean into the "YOU get to be the heroes of the Lance!" approach, while others are trying to carve out new spaces in Krynn where different kinds of stories can happen. And if you're running games today, especially in established settings, there's a lot to learn from how this book tries to thread that needle. Takes a drink from nearby coffee mugDoes that make sense? Like, this stuff MATTERS because we're still dealing with these exact same challenges in game design today! Step into the legendary world of Dragonlance with the Mists of Krynn, a classic RPG supplement published by TSR in 1988. Designed to enhance your Advanced Dungeons & Dragons campaigns, this paperback treasure expands the lore of Krynn, offering new adventures, characters, and storylines set in the rich, fantastical world of Dragonlance. Whether you’re a Dungeon Master or a player, this book provides the tools to dive deeper into the magic, mystery, and danger of Krynn. Features: A collection of gripping adventures set in the Dragonlance universe.Expanded lore and background information to enrich your campaigns.New NPCs, encounters, and scenarios tied to the world of Krynn.A variety of challenges and storylines adaptable to different playstyles.Beautifully illustrated maps and artwork that bring the adventures to life.Condition: This paperback is in decent, usable condition. A wonderful addition to any vintage RPG collection. Publication Details: Title: Mists of KrynnPublisher: TSRYear: 1988Edition: 1st Edition for Advanced Dungeons & DragonsKeywords: Dragonlance, Mists of Krynn, TSR RPG supplement, Advanced Dungeons & Dragons, AD&D 1st Edition, Krynn campaign, vintage D&D, classic RPG book, Dragonlance adventures, RPG lore, tabletop gaming, fantasy role-playing, collectible TSR books This paperback RPG supplement from TSR is a must-have for fans of Dungeons & Dragons and role-playing games. The Dragonlance: Mists of Krynn supplement, released in 1988, is perfect for players aged 12 and above. It includes exciting adventure modules, characters, and lore that will transport you to the world of Krynn and its mists. The brand, TSR, is known for producing high-quality gaming products, and this supplement is no exception. It is categorized under Adventure Modules, Dungeons & Dragons, Role Playing Games, Games, and Toys & Hobbies. Immerse yourself in the world of Krynn and its mists with this iconic supplement.
Price: 26.49 USD
Location: Saint Cloud, Minnesota
End Time: 2025-01-16T18:16:06.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Year: 1988
Brand: TSR
Recommended Age Range: 12+
Character Family: Dungeons & Dragons