Description: Keynote Papers.- From Nine Events of Instruction to the First Principles of Instruction: Transformation of Learning Architecture for Society 5.0.- From MOOC to SPOC: Fable-based Learning.- The Meaning of Learner Centeredness in College Online Environments Revisited.- Seeing the Future of Education: A Three-Year Experiment of Digital Reading Online Course.- Content and Instructional Design.- Construction of the Teacher-Student Interaction Model in Online Learning Spaces.- The Influence of Different Partnerships on Learning Motivation and Social Network in Peer Assessment.- Re-thinking and Re-defining the Learning Process? Students¿ Feedback on Online Distance Instruction.- Technological barriers and learning outcomes in online courses during the Covid-19 pandemic.- A study on the application of AI experiential learning in the architecture and design courses of a Taiwan University.- Enriched and Smart Learning Experience.- Supporting Students' Reflection in Game-Based Science Learning: A Literature Review.- Peer-assessment enhanced collaborative learning in a virtual learning environment.- Personalised learning in STE(A)M education: A literature review.- Applying an intelligent learning partner in teacher education for improving CT-related TPACK.- Using Chatbots in Flipped Learning Online Sessions: Perceived Usefulness and Ease of Use.- The Customized Mathematic Instruction Supported by an Intelligent Tutoring System and Its Effect During the COVID-19 Epidemic.- Experience in Blended learning.- Roles interaction during mobile-blended collaborative learning: The impact of external scripts.- Students' Evaluation of Performance-centred Blended Learning Assessment in Japan: Can-Do and Cannot-Do Notions.- Examining Beginners' Continuance Intention in Blended Learning in Higher Education.- Content Development for Blended Learning In Pharmaceutical Preparations.- Activity Design for Cultivating Students' Journalistic Skills and Inquiry-mind in a Blended Learning Environment.- Institutional Policies and Strategies.- Using design thinking in educational game design: A case study of pre-service teacher experience.- The effects of using tablet PCs on student self-regulated learning and learning achievement.- Students¿ Reflection on Online Distance Learning: Advantages, Disadvantages, Recommendations.- Cultural Factors in Urgent Transition to Online Learning during the COVID -19 Pandemic - Case Studies from Japan and China.- Implication on Perceived Usefulness of Open Educational Resources after a Rapid Switch to Online Learning Mode.- Online and Collaborative Learning.- COVID-19's effects on the scope, effectiveness, and roles of teachers in online learning based on social network analysis: A case study.- Fading Scaffolds for Better Online Learning? A Comparative Analysis of Three Scaffolding Practices.- An Assessment Framework for Online Active Learning Performance.- Relationships Among Online Teaching Design, Experience, and Perception of College Teachers During the Pandemic.- Implementation of an Online International Exchange Project for an Official University Lecture.-
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EAN: 9783030805036
UPC: 9783030805036
ISBN: 9783030805036
MPN: N/A
Book Title: Blended Learning: Re-thinking and Re-defining the
Item Length: 23.4 cm
Number of Pages: 379 Pages
Publication Name: Blended Learning: Re-thinking and Re-defining the Learning Process.: 14th International Conference, ICBL 2021, Nagoya, Japan, August 10-13, 2021, Proceedings
Language: English
Publisher: Springer Nature Switzerland Ag
Item Height: 235 mm
Subject: Computer Science
Publication Year: 2021
Type: Textbook
Item Weight: 605 g
Subject Area: Educational Technology
Author: Makoto Kageto, Simon K. S. Cheung, Lam-For Kwok, Richard Li, Chiaki Iwasaki
Item Width: 155 mm
Format: Paperback