Description: Beginning WebGL for HTML5 Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). Author(s): Brian Danchilla Format: Paperback Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Germany Imprint: APress ISBN-13: 9781430239963, 978-1430239963 Synopsis Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance
Price: 29.96 GBP
Location: Aldershot
End Time: 2024-11-04T09:12:48.000Z
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Book Title: Beginning WebGL for HTML5
Number of Pages: 356 Pages
Language: English
Publication Name: Beginning Webgl for Html5
Publisher: Springer-Verlag Berlin AND Heidelberg Gmbh & Co. KG
Publication Year: 2012
Subject: Computer Science
Item Height: 254 mm
Item Weight: 672 g
Type: Textbook
Author: Brian Danchilla
Item Width: 178 mm
Format: Paperback