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1999 STAR WARS CCG YOUNG JEDI MENACE OF DARTH MAUL BOOSTER BOX IN HAND FREE SHIP

Description: You are purchasing an amazing 1999 Young Jedi Menace of Darth Maul Booster Box. Menace of Darth Maul was the first expansion card pack of the Young Jedi Collectible Card Game produced by Decipher, released on May 12, 1999. It was based around Star Wars: Episode I The Phantom Menace, specifically elements relating to the planet of Tatooine. Many of the cards were yellow-bordered, the color assigned to the planet of Tatooine. Only a few cards (like Darth Sidious, Boss Nass and related Gungans) were actually different color. Feel free to check out our other Star Wars listings. This expansion contained 140 cards and 18 diffraction foil cards. The box is still in its original wrapper. This box is a must have for any Star Wars CCG collector or any Star Wars fan. Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001.Operation and oversight of the game was then taken over by a Decipher-created volunteer group called the Star Wars Customizable Card Game Players Committee. To date, the Players Committee, or SWCCG PC, still runs the game and creates new cards known as "virtual cards" that are released online in PDF format, and can then be printed and played with. The game can also be played online; two popular options are the sites GEMP and Holotable. Star Wars CCG was first released in December 1995 after game play rights were purchased from a game designer. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The game spanned all of the classic Star Wars trilogy (A New Hope, The Empire Strikes Back, and Return of the Jedi) as well as The Phantom Menace. During several years of the game's run, between 1995 and 1998, it was a top-selling CCG, second only to Magic: The Gathering and occasionally surpassing Magic, according to both InQuest and Scrye magazines. Through 2020, SWCCG still has a very active playing community - both at live local and major events and with online gaming. SWCCG was played actively via GEMP with 160-250 games played per day from March through December, including five “major events” - Match Play Championship (April), Texas Mini-Worlds Players Championship (August-October) European Cup (team-event) (October), the Online Championship Series (February-November) and an unprecedented-in-size 97-player World Championship Event in December, which spanned two weekends. The game is administered by a Players' Committee, which interprets rules, organizes tournaments, and releases "virtual expansions" which give alternate game text for existing cards. The new "virtual cards" function as entirely new cards and keep the game environment constantly evolving. The "virtual card" overlays are available for free on the Players' Committee website, though players must have the original card to use its "virtual" version. To date, since the 2014 virtual card pool reset, the Players' Committee has produced 14 virtual sets. Gameplay Each game requires one player to play the light side of the Force while the other plays the dark side. In friendly play, a player can specialize in one side or the other, but for tournaments, players need both Dark and Light decks. This two-sided aspect is rare in customizable card games (Star Wars: The Card Game and Netrunner being the other notable examples). The action of the game occurs at various "Location" cards (both interstellar and planet-bound) familiar from the Star Wars Universe. Locations can be deployed as the game progresses; furthermore, most locations come in both Dark and Light-side flavors, and an on-the-table location can be "converted" (changed to the other side) at any time. Most locations affect game play in some way; all also provide "Force icons," which represent the amount of "Force" a player can activate per turn. Force is the game's resource, similar to "mana" from Magic: the Gathering; however, it is executed quite differently and is the game's defining trait. Each unit of "Force" is simply a card from the top of a player's deck, placed off to one side in the "Force Pile." When used to deploy something, each unit of Force is placed on another pile, the "Used Pile," which then cycles back to the bottom of the deck. Unused Force remains in the Force Pile, and can be conserved for the next turn or drawn into hand. The objective of the game is to force the opponent to discard all of their Life Force (consisting of Reserve Deck, Force pile and Used pile). This is accomplished via "Force Drains" (forcing the opponent to discard cards by controlling, unopposed, a location with their Force Icons on it), battling opposing characters, and resolving certain climactic situations (for instance, freezing a character in carbonite, winning a pod race, dueling a Jedi). The game system also features "Destiny draws," which represents the elements of chance, uncertainty, luck, random chance and the Force. Each card has a destiny number, from 0 to 7, at the top-right corner (except locations, which count as destiny 0), and rather than using dice for generating random numbers, players "draw destiny" from the top of their deck, revealing the top card and using its destiny number as the result. This is used for a variety of purposes, from determining weapon hits to mandatory losses your opponent incurred to resolving whether a character passes a Jedi Test. The drawn Destiny card goes to the Used Pile and is recycled into the deck. Through this system, a skillful player can legally count cards, remembering where the high-destiny cards are in the deck. Finally, the stronger (or rarer) cards generally had lower Destiny values (though there were exceptions); as a result, less-experienced (or economically challenged) players are more likely to find that "The Force is with [them]." While Decipher oversaw the game, no card was ever banned from tournament play. Instead, when a card or strategy was deemed abusive or too powerful, Decipher chose to release "magic bullets," new cards which were specifically designed to counter the offending strategy. In some cases, Decipher also used errata, modifications to game text of a card that supersede the actual printed version. The use of errata also contributes to a steep learning curve, since players need to be aware of the current meta-game at all times. Finally, the game was known for its quirky humor and inside jokes: one card, depicting Luke's protracted hand-stand during The Empire Strikes Back, was printed with all text upside-down. Another described a character as being "twin brother of a famous mercenary" since the character's actor, Jeremy Bulloch, also portrayed Boba Fett. Buy/ bid with confidence. Total Shipping (USPS Ground Advantage/First Class Mail) inside the US is FREE. If SHIPPING IS OUTSIDE THE US, please add $25 (approximately) for First Class International Mail. We will gladly ship to Japan and most countries. We will check with our local post office for the exact price to your address rounded up to the nearest dollar. (Please request an invoice after adding to card) Bubble mailer or sturdy box and careful packaging are included with all orders. We will ship out your item within two business days after your payment arrives. Check out our other weekly auctions and our eBay store (click on the Blue door icon next to our eBay ID). Good Luck and Thank You for looking!

Price: 99.99 USD

Location: Haddonfield, New Jersey

End Time: 2024-12-09T20:24:24.000Z

Shipping Cost: N/A USD

Product Images

1999 STAR WARS CCG YOUNG JEDI MENACE OF DARTH MAUL BOOSTER BOX IN HAND FREE SHIP

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Card Size: Standard

Autographed: No

Set: Young Jedi: Menace of Darth Maul

Configuration: Box

Character: Darth Maul

Number of Boxes: 1

Year Manufactured: 1999

Material: Paper

Age Level: 10+

Vintage: No

Game: Star Wars CCG

Language: English

Manufacturer: Decipher

Features: Booster

Country/Region of Manufacture: United States

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